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Build order · Phases 00–07

Not played, not closed.

Eight phases, one at a time and in order. A phase closes only when someone has played it in the game and it still worked after a save and a reload. Compiling does not count, and that rule is why so few are closed.

Progress03 of 08 closed
  1. Phase 00

    Closed

    Research and groundwork

    Check every game engine API against the real script dump before writing a single line of gameplay code.

  2. Phase 01

    Closed

    Duty mode

    Go on duty, switch off the wanted level, turn the NCPD friendly, and survive a save and reload.

  3. Phase 02

    Closed

    First dispatch, end to end

    One complete call: radio, map marker, a spawned suspect, an outcome and the cleanup afterwards.

  4. Phase 03

    In progress — current phase

    Interactions

    Scan him, order a surrender, cuff him, search him, then arrest, fine or release.

  5. Phase 04

    Queued

    Real dispatch

    A scheduler with cooldowns and per-district odds, feeding five distinct kinds of call.

  6. Phase 05

    Queued

    Pursuits and backup

    Call in NCPD backup, MaxTac when the wanted level runs high, Trauma Team for the wounded.

  7. Phase 06

    Queued

    MDT and progression

    A terminal in the cruiser, plus rank, XP, shifts and pay.

  8. Phase 07

    Queued

    Polish and release

    Radio audio, a settings panel, a compatibility matrix and packaging.

NCPD CAUTION · ALPHA BUILD · KNOWN LIMITATIONS LISTED BELOW · SOME OF THEM CANNOT BE FIXED

Known limitations

What is broken, and what cannot be fixed at all

A player would run into all of these within the first hour, so they are listed here instead of left to be found. The ones tagged as engine limits are not going to move.