
Alpha · No public build yet
Night City calls it in. You take the call.
Go on duty at the Watson precinct and the city stops treating you as a target. The radio hands you a call. The suspect is already out there in traffic, and when you close in, he runs. A police gameplay mod for Cyberpunk 2077, written in redscript and built on the game's own AI instead of against it.
The shift
Go on duty. Take the call the radio hands you. Run the suspect down, call in a unit if you need one, and take him into custody. That is where the shift ends today, because there is nowhere to write it up yet. What is marked confirmed was played end to end in game; what is missing is listed just the same.
Confirmed in game
05Duty mode
Walk up to the Watson precinct, press one key, and Night City stops treating you as a target.
Radio dispatch
The radio clicks on and a call comes in. You have twenty seconds to take it before it expires.
Vehicle pursuit
When the call comes in, the suspect is already out there, driving his own street. Get within thirty metres and he runs.
Fleet control
Call a unit and a patrol car drives itself to you, siren running, then parks with the roof bar lit.
Arrest and interaction
Take him down without killing him and he gets up, hands behind his back, and follows you to your cruiser.
Not built yet
01MDT and progression
A terminal in your cruiser for records, plates and warrants, with rank, shifts and pay on top.
From the devlog
Five times I wrote something the game already did.
All five started as my own code fighting the engine, and none of that code survived. Here is what each one cost before the job went back to the game.
What I wrote
Zero the wanted level. Clear the threat entry. Flip the attitude group. Drain the heat on a timer. Four ways of suppressing heat from the outside. Every one looked correct in the log, and the stars kept coming back on their own.
What was already there
TogglePreventionSystemOne call switches the whole prevention system off, instead of cleaning up after everything it produces.
What I wrote
Search the script dump for the item ID of the uniform NCPD officers wear, assuming that anything you can see in game must have a handle you can reach.
What was already there
Cop_01_Set_*There is no item: it is a baked character appearance. Five ordinary garments already in the game give the right silhouette, equip the normal way and survive a save and reload.
What I wrote
Spawn a cruiser next to the player. It worked, and getting in was a theft: forced entry, a stolen-vehicle prompt, and any officer nearby turning hostile.
What was already there
Vehicle.vehicle_listRegistered as summonable, the car comes through the player's own summon: it is placed out of sight, drives itself to you, and is yours when it pulls up.
What I wrote
The suspect spawned in front of the player, facing a wall, inside another car, or sat still until you got close. Each fix produced the next bug.
What was already there
RequestChaseVehicleThe game's own chase spawner places the car off screen, on the road network, facing the right way and already driving. None of those bugs ever existed for it.
What I wrote
Raise the top speed. Raise the minimum speed. Loosen the cornering limits one by one. Five days of numbers on a getaway car that still drove like it had somewhere boring to be.
What was already there
CancelOrInterruptCommandThe order to flee was right all along. It sat in the queue behind the patrol order we never took away, waiting for a turn that was never coming.
Contact
Get in touch
Bug reports, callout proposals, support. Discord is the only channel — the repository is private, so there is no issue tracker — and the person who answers is the one writing the code.
One phase at a time
The whole plan is eight phases, not fifty, and only one of them is being worked on right now.
- 00
Research and groundwork — Closed
- 01
Duty mode — Closed
- 02
First dispatch, end to end — Closed
- 03
Interactions — In progress
In progress - 04
Real dispatch — Queued
- 05
Pursuits and backup — Queued
- 06
MDT and progression — Queued
- 07
Polish and release — Queued
You cannot play it yet. You can read every wrong turn.
19 devlog entries so far, each written the week the work happened, corrections included. The GPU crash that was a driver fault and never the mod, the uniform that is not an item, five days spent tuning a getaway car that was still obeying a patrol order.
Open the devlog