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DOC-01 · Requirements

What it is built against

These are not the latest releases. They are the exact versions installed on the development machine, and each one is confirmed loading without errors in the game’s own logs. Matching the game patch matters more than using the latest tag.

Dependency table

Dependencies of NCPD: First Response, with their confirmed versions, status and role
ComponentVersionStatusRole
Cyberpunk 20772.31Base gamePhantom Liberty is not installed on this machine, so all Dogtown content sits behind a check.
RED4extv1.30.0RequiredThe native loader. Everything else in this table runs on top of it, and it is the first suspect when nothing loads at all.
redscriptv0.5.31RequiredCompiles the mod itself. Around 90% of the code is redscript, and nothing else runs it.
Codewarev1.20.3RequiredDynamic entity spawning, the ink UI layer, and the observers the dispatch card is built on.
TweakXLv1.11.4RequiredVehicle and item records: what the fleet and the uniform are made of.
Input Loaderv0.2.3RequiredRegisters the custom keybinds. Without it, none of the keys on the configuration page exist.
ArchiveXLv1.27.1Installed, not a dependencyInstalled on the machine, but nothing in the mod needs it yet. It becomes a dependency only when the mod ships assets of its own.
Cyber Engine Tweaksv1.37.1Developer onlyA Lua console for probing the RTTI before committing a call to redscript. Never a user dependency: no mod logic lives in Lua.

Phantom Liberty

The expansion is not installed on this machine, so nothing in the mod may assume it exists. Dogtown is treated as content that might be missing: any district logic that touches it must check first, and degrade quietly if the answer is no.