Documentation
DOC-03 · Configuration
Keys, and what you cannot configure
Input Loader registers every bind on this page. All of them are defined in r6\input\ncpdfr.xml.
Keybinds
| Key | Action | Context |
|---|---|---|
| L | Go on duty | Standing at the Watson precinct. It is the only way on duty, and the only way off is closing the game. |
| O | Open the fleet menu | On duty. Inside a car it opens as a blocked panel, and only O closes it. |
| Y | Accept a dispatch call | While a call card is on screen. Ignore it and it expires after twenty seconds. |
| U | Cancel the call you are on | On duty, after accepting a call |
| Enter | Call the selected unit | Fleet menu, on foot. O closes the menu. |
| Up and down arrows↑↓ | Scroll the list | Fleet menu |
| R | Patrol lights: turns only the roof light bar on or off, with no siren sound. | Driving one of your own units, on duty, with no weapon in hand (with a weapon, R reloads as usual). |
| V | The game's own siren. With the sound on, people on the street move out of the way. Press R while it is on to cut the sound and the side sign and leave only the roof bar lit. | Driving one of your own units. |
Dispatch language
There is nothing to set. Dispatch speaks whatever language the game is running in, because the radio lines are the game’s own NCPD voice lines, not recordings shipped with the mod. To hear dispatch in another language, switch the game’s language.
There is no settings panel
An in-game configuration panel is Phase 7 work, and it does not exist. For now the keys above are all a player can touch; balancing values live in the code, not behind a slider.